~Babylon~
~Babylon~
Every employee of Babylon is well taken care of. They have the option to live at the establishment. If they do so, they are technically 'on call' all the time. In return they are given their room, food, clothing, an allowance, and anything else they might require or desire, including everything from medical treatment or procedures to body modifications. She wants her employees happy, and does a very good job at meeting their needs. For those who do not live on the property, she pays well and takes care of anything medical, and if asked, is likely to take care of more.
For both live-ins and non, Eris encourages finishing school, and going to the university. She'll even foot the bill, and rearrange the working schedule around classes. She's not at all the stereotypical harsh madame, she pampers her employees.
General Rules and Regulations
-There is no violence allowed in Babylon. Any started will immediately result in the perpetrator being teleported immediately to some random place on earth. It's also more than likely that anyone who does it won't be welcome in again.
-The upstairs rooms all have safewords in place. If the safeword is said? Same thing. Random teleportation. Hopefully you won't get dropped into the middle of Siberia butt naked.
-Everyone is welcome! Yes, everyone. Demons, Angels, and everything in between.
-What happens in Babylon stays in Babylon. It's a place where information flows freely, meetings can be arranged, private if you ask sweetly enough. It's frowned upon, however, to go shooting your mouth off about where you got your information, or things that may have been seen there.
Babylon exists on it's own plane. It's sharded off from the rest of the world, hovering between the spirit and normal human worlds. Because of this, spirits can interact with people just like a normal human would.
Because Babylon is so interconnected into Eris herself, the no violence rule doesn't actually apply to her as a person. The spells treat her as if she's part of the building--something she keeps secret as much as possible. What this means is people can hurt her. And she can hurt others too. This is why she has a bodyguard(among other reasons).
The Bar
Upon entering Babylon, there's the main doors, and then a small sitting/coat room before you get to the bar itself. In this area, the building's spells are worked in to tag whatever anyone entering is. This information is not common knowledge, and is ONLY accessible by Eris. It goes directly to her, in fact. There is no way to tap into this, so it won't be something anyone can do or find out about. It's also not terribly common so people shouldn't be looking for it. Eris keeps it all confidential.
The entire ground floor of Babylon is occupied by the bar. There's a main front where there's your typical bar, tables, booths, jukebox, etc. This is where most of the information sales go on, as well as the general information gathering. There are a couple of regulars that seem to have their ear to the ground and can tell you at least a general idea of almost anything going on. For a price.
Towards the back there's a hallway that links it to the club where, there's a dance floor, booths, etc. Drinks are served there as well, and live music sometimes plays. This side teenagers are allowed into, though they can't drink. But they are welcome, they just cannot enter the bar or the brothel.
The lighting for the bar as well as the brothel is mostly gas lamps set into the wall, giving the entire place an antique sort of look. Keeping with that theme, the bar and all hallways are decorated with antiques up to and including the tables and chairs, and even the bartop itself.
The Brothel
The existence of the brothel isn't common knowledge. It's only told to those who have been around for a while and are considered 'trustworthy'. No one in for the first time off the street is going to find out a damn thing about it. It's not the main part of Eris's business, that's the bar. The first floor of the building holds Eris's offices, and her adjoining chambers. Those take up the immediate left of the building To the right of the large foyer/sitting room, are the first three bedrooms.
Room 1 The Sugar Room: Decorated all in white and pink and fashioned to look like a princess-dream come true, this room is there to cater to the people who's tastes run to the more innocent in nature. Angelic, in fact.
Room 2 The Spice Room: Decorated in darker tones, reds and violets, this room is fashioned to look like the nastier side of the girl next door. Nothing too intense, just the little slut you always wanted the girl next door to be, this room has it. This room is distinctly demonic, the counterbalance to the angelic room.
Room 3 The Everything Nice Room: This room is set up more starkly than others, well decorated but highly neat and ascetically pleasing. This room is specifically set up for men craving male company, and has a relaxed, open sort of feel to it.
The second floor holds four bedrooms and a bathroom, though the bathroom is not open to the public. It is located at the end of the hall to the right. There's a changing room that is open to the public which has costumes, props, toys and contraceptives. That room is located at the end of the hall to the left.
Room 4 The Reflections Room: This room is full of mirrors. Antique, lining the walls and there's one large one covering the entire ceiling. Even the window has been treated to reflect. Everything is decorated in iridescents, and the occupants of the room--a set of identical twins(males or females available) --always dress to match. They cater to males or females.
Room 5 The Mortuary Room: This room is set up like a morgue. It holds a vampire where 'playing dead' fantasies can become so much more real than someone laying still.
Room 6 The Tantric Room: This room is a strict No Touching room. It's alll done with the mind, a psychic experience. It employs quite a lot of things, including empathy, telepathy, and other things. Males or females available.
Room 7 The Moonlight Room: This is a room occupied by a lycanthrope. Some people just like things a little freaky. Or a little animal-shaped. This room caters to that taste. It's decorated in a woodsy sort of manner, everything made of wood and there are plants everywhere.
The third floor holds four bedrooms and an activity room which is not open to the public, set aside for any activities the workers there want to do. Everything from educational seminars to parties are held in there, and it's kept locked when not in use. Also, the hallway is decorated in tarot-themes, including an entire deck hanging from the ceiling
Room 8 The Cups Room: This room is water based--it's decorated with fountains everywhere. It's entirely in blues and sea greens, has a full bar of it's own, and a claw-foot bathtub along with the usual bed and other bedroom niceties. It's also got a full array of bath products, for pampering. The girl(merfolk) in this room is trained well in massage and manicures and pedicures. She services primarily females, if there's a male, he has to pass her inspection first.
Room 9 The Swords Room: This is quite simply put, the bondage room. It's done up in black leather and silver spikes, a room full of paddles, restraints, whips and everything else someone who was into pain--either receiving or inflicting--would desire. Depending on the client, a male or a female is available.
Room 10 The Pentacles Room: This is the answer to the more earthy, pagan style, decorated in the symbol of it's name. There are full spells written on the walls, as well as tonics and 'potions' that are designed to heighten the experiences. This room is not occupied full time, and has both a male and female available. Those of the magical persuasion occupy this room, using their magic to make the experience into what you might want the most. You want a slow-motion(literally) 80's love scene style romp? It can happen here.
Room 11 The Wands Room: This is a room holds a fae, access to the dreaming is easier in that room, making so very much possible...a gateway to the dreaming actually exists in this room, though it's limited access. There's a time limit, and those who don't make it back on time could be lost forever. The amount of time available goes by price. The more paid the longer you have. a male or female can be available.
The attic is split into two rooms, and these two are specialized. One is locked up and not open for most of the public, and is only available by highly special request. It costs much more than anything else, and is mostly secret. The other room is larger than most others, and also more expensive than the others, lavishly decorated in oriental design.
Room 12 The Geisha Room: It holds, predictably, a Geisha. She is treasured because she has actually studied the ancient ways, and is preserving it by practicing. She is traditional in every sense of the word, and is a high commodity. She is also is one of the only girls who any clients who wish to see her are screened, and she chooses whoever passes. If you don't make the cut, too bad.
Room 13 The Oubliette: This room has no windows save for a skylight. The oubliette is the room which caters for those whose desires go well beyond the norm, those who are quite literally seeking for their dreams to come true. And within the confines of the oubliette that is possible within the confines of that room anything is possible. Its occupant is a dreamwalker, though whether they are male or female is known only to Eris. The only other people who see the dreamwalker are clients and they pay heavily for the privilege. The dreamwalker never leaves the oubliette--they can't. At some point in the past, the dreamwalker, seeking furtherance of their gift, linked it to Eris' construct, tapping into the lines of power in the area. And it was successful the dreamwalker gained the ability to bring their gift outside of the realm of dreams. They could bring the dreams and nightmares of anyone they were in the physical presence of into this world without the need for sleep. However, to keep this ability alive, they cannot leave the oubliette--power comes at a price and that price is freedom. It was a bargain willingly made. If the door is opened, everything instantly stops, and no one can enter or exit the room while services are being rendered.
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